Re: Population in SEIV
I guess my point is that the game values do not reflect the real-universe differences between weapons, and clearly we all have very different imaginations of what the same things represent.
However, I would say that if one considers that components like Bridge and Life Support can absorb 10 damage points each, that 60 points for a thermonuclear warhead hit seems at least "a bit" light (some would say incredibly so), since a typical smallest unarmored exploration ship can absorb typically 210 damage points.
As for passing through the black hole, again, it seems clear that the only way to enter the destructive zone of one in SE4 is to END the turn within the pull radius of the center, in which case the object takes damage. Moving through the same location on the 2D map and then moving to a safe distance is obviously (to me, anyway) not representing a move into the destructive area. To me, it seems like actually not a bad abstract representation, as long as one doesn't insist on interpreting it too literally and two-dimensionally.
PvK
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