Thread: Mod CBM 1.7 released
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Old December 16th, 2010, 06:45 AM
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Default Re: CBM 1.7 released

Quote:
Originally Posted by llamabeast View Post
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Apart from that, I think it's horrid that a player can be reduced to one sieged fortress, but still be effectively at full power because the fortress is full of clam bearers. It completely disconnects power from provinces and armies.
Well, come to think of it isn't it the same with a player that summoned lots of tarts and equipped them as SCs and now has all of his summoned and equipped ubber army hiding in his last VP?- Yes, he has no income to speak of but he is a power to be reckoned with although holding just that one fort. In that sense this scenario is born out of previous greatness - meaning a player can't get there w/o being a substantial power in the game to begin with.

Naturally the fact that clams generate income is what makes the difference but in light of the example I gave I find that one fort + gem gens argument somewhat weaker (though still solid )
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