Re: Aliens\' happiness types
Personally I think some intel projects are appropriate for the "all or nothing" theory.
Convert scanning, either they scanned you covertly and so you didn't know, or you found out and they failed. I suppose that you could make the point that they could scan you and get the information off to their supervisors, but you discovered it too late to stop them. But that's splitting hairs.
On the other hand sabotage. You pretty much know if your space yard blows up. Not much point in not having a message to the effect. The game will allow you to not have a message, but that doesn't really make sense. You shouldn't have to look at all your facilities from turn to turn and see if one got destroyed, you should just be told if it happens. It would be kind of cool though if you could make it so the target doesn't know who planetdd the bomb, or if you could make them believe someone else planted the bomb.
And it would be neat if you could blow up a ship and disguise it as a natural occurance. I am not sure realisitcally how one would do that though.
How about an intel project that kills all the people on a new colony and destroys the colony. The only message the target gets it's, "Sire, we have lost contact with the colony on Olontra III. No other information is available at this time."
Geoschmo
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