Quote:
Originally Posted by Cross
Go into the main game folder. There's a file in there called 'WW2_APCALC.exe'
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Very good but not usefull in that particular situation. For my Maxim TMG the value for HE=0,AP=0 and the best HE=0 and best AP=0. No matter how many times I reclick on it the values are the same. That's what I didn't encountered in the game sometimes....My experiment shows clearly damages !!!Maybe more ''ocult'' parameters
are counted in the game engine. By the way, how are managed the ''weak spot'' and ''extrapenetration'' for this warhead size =1 and HE=0 ?? I'm very curious, because it's obvious that after hundred or thousands of common bullets fired onto armour=0 from close range, especially at older armors, a little procentage will hit some weapon slits, sighting slits, weak bolts, etc, and get damage. I was read some kind of happenings in ww2.
