Re: Best 4 X Game To Date
I voted for MOO2. I would vote for SEIV if they fixed the diplomacy problem. What I mean is that I can't defend my systems against colonization by my "allies", except by declaring war on them and bLasting the squatters, which makes it not worthwhile to ever agree to any treaty about Non-Intercourse (at which level your minefields still work and you can still forcibly evict squatters). If a future patch changes things so that the AI respects borders and could not, if it has a treaty with you higher than Non-Intercourse, claim any system you have already claimed (i.e. not reclaim a system it agreed to "give" you a couple turns later) then I would vote for SEIV in such a poll. As it is, though, the inability to use the higher diplomatic functions kills a lot of the fun for me.
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