Re: Trying to improve my MA Abyssia Pretender Design
I see no need to respond to your comments about F9 blesses on lava warriors. Sure, if you're playing a blitz it might work, but in a real game this is just stupid, and anyone can see that. I've run a W9 bless on Jotunheim in a blitz before too, which is also stupid in a real game. The average game involves 8+ players. Lets talk about things that actually work.
Regarding contract timing:
Turn 11
Awake Great Sage T3S3H3G3L3Mg1 40RP (all paths but blood in varying amounts, ok, technically 39RP, +1 scales), CBM 1.7
Blood Boosters forged or forging: 2
slave income/trn: ~30-40, all non-capital, 3rd province coming online this turn for hunting.
Research completed: Construction 5+
Time to 1st contract: depends on whether i want to just empower or wait for constr 6. Assuming i just empower, which i can do next turn, the first contract will be forged on turn 13.
Note: this was in a very unlucky practice game which featured more bad events than good events despite the luck scales, and really nasty indies despite default settings that forced rather limited expansion routes (dark vines, jade amazons, lamia queen + horned serpents all next to capital, oh my). Also: 2nd fort is almost finished.
Edit:
Anyway, behind exactly 2 contracts, will likely catch up quickly, however, since i should be hitting 60 slaves/trn by turn 15 at the latest.
Other advantages: massive research lead, will be capable of forging boots of youth before the end of year 2 trivially. Full magic diversity on the pretender. Also, lantern spamming by turn 16, especially since i won't be wasting 50f empowering in fire.
Last edited by Squirrelloid; December 20th, 2010 at 10:15 AM..
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