Re: AI planet usage
The AI will build monoliths, it is not a bug in code. There is a catch though. When AI decides what mining facility to build, it will use the one that has the biggest production of the desired resource. For example, if he has a farming colony, he will look the facility that has biggest production of organics, and ignore all other attributes that facility may have (like monolith's production of other resources).
Now, there are two reasons why AI doesn't build monoliths in nonmodified game:
1) It doesn't research Stellar Manipulation tech unless it has to build warp points (i.e. it is cut-off from the rest of the galaxy). So he doesn't acquire the tech to build monolith facilities. The problem is in AI research files where the Stellar Manipulation is not included. Any mod maker can fix it.
2) The AI looks for the facility that has the biggest production of the desired resource. In this case Monolith Facility III has production of 900 for all resources, and all the other level 3 facilities have production of 1000. That is a second reason why AI doesn't build monoliths even if you start with all known tech.
There are several ways to correct this;
1- you can edit AI research to make it research stellar manipulation instead the extraction technology.
2- much better way is to edit Monolith Facility in the facility.txt file, so that it produces more resources then single-resource facilities, and also add Stellar Manipulation to AI research file.
I have tried the 2nd solution and when I start new game with all tech, and all the home systems were filled with monolith facilities.
[This message has been edited by Daynarr (edited 03 January 2001).]
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