
July 12th, 2002, 09:05 PM
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Sergeant
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Join Date: Nov 2000
Location: Somewhere on the wine-dark sea...
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Re: Best 4 X Game To Date
Quote:
Originally posted by mac5732:
In regards to AI Diplomacy, is it possible thru modding (as everyone knows I'm not one ) could you mod the AI races that if you have a treaty with them and either break or bend it or colonize a planet in one of their systems or one which they are currently starting to colonize, that not only their attitude toward you takes a very negative hit towards you but that it increases the anger towards you which increases the % or whatever it is that triggers war with you? mac
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Oh, they get mad if you colonize in a system they claim just fine. The problem is that they will colonize in a system that you claim, and if you make a deal resolving a conflict in claims by getting the to agree to "give" you a system, two turns or so later they will claim it again. The only way to prevent them from colonizing in your systems is by force, which you can't use if you have a treaty higher than Non-Intercourse (you can't shoot them, your mines don't trigger on them). So, if you make any treaty higher than Non-Intercourse, in a just few turns you will find in necessary to break that treaty yourself in order to shoot trespassers. So, I just never agree to such treaties.
The short of it is that I want THEM to have to break the treaty BEFORE they trespass, and to weigh the consequences of that appropriately. If you are week or they are hemmed in with noplace else to expland, they should go for it. If neither of those conditions apply, they should not trespass.
A simple alternative that might be OK is if I could shoot trespassers despite having a treaty with them, and set my minefields individually to trigger on allies. Then maybe if they trespass and I shoot they would get mad and cancel the treaty, but it would be their choice (and they should not get as made if you shoot them inside a system you claim).
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