Quote:
Originally Posted by DeadlyShoe
The Slingers actually can damage the salamanders, but between the other (sling-immune) Abysian infantry and the mages casting evocations, they arn't effective or fast enough tob e anything more than an irritant.
@Executor - Yeeeeah um no. They do 20 AOE1 damage that never misses. 2-3 kills per attack. Any strategy that relies on losing a minimum of 10 troops per salamander (say 5 with fog warriors) just plain isn't going to work.
Even with Fata Morgana, Phantasmal Army(s) and Mists of Deception, my troops wore out before the salamanders do.
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Thunderstrike/wrathful skies is always a crowd pleaser
Ghost wolves/false horrors + sleep clouds - with an E9 bless and soothings songs you can put skellispam to shame. Storm + storm power and every sidhe can spam chaff all day, and of course Tuatha don't even need that crutch.
Clockwork horrors (toss in iron bane for infantry), buff them with haste and script attack large monsters.
Bows of war - eye of aiming + eagle eyes and Sidhe have a ridiculous precision, script fire large enemies and you should mow them down quite fast. If necessary hit and run from behind your PD (eagle eyes, fire X4, retreat).
Dragon master + cave drakes buffed with regen & fire ward - salamanders will pass out long before the drakes.