Re: AI - The Artificial Idiot
Its one of the more feasable ideas Ive heard.
But not because it would make the battles more useful to the players. It would be more feasable because it can be made to fit Kristoffers concept of the game. Its not absolute, and not illogically over-controlling of a battle far far away. It could be pitched as just ... and at that point he is given a general statement of "and then continue doing xxxxx for the rest of the battle". It still would be able to be overridden in the usual manner, and doesnt seem to stretch the instructions beyond a simple battle plan.
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