Re: Looking for comments on possible mine suggestion.
While it would be nice to have 'destroyed on use' work in combat so you could have super-powerful weapons that can only fire once and then must be rebuilt, I don't see how wiping out minesweepers solves any of the problems with mines. If anything it would make the situation worse. The 'all or nothing' way that both mines and sweepers work is the problem. We need some genuine variability, a real chance to HIT OR MISS for both. Nothing else can substitute for this.
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