Quote:
Originally Posted by DeadlyShoe
I'm curious how you protect against double protection assassins. I've been using that as Abyssia as well and it seems extraordinarily difficult to counter without a first turn kill on the assassin.
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Remote assassin spells (mind hunt etc), heavy patrolling and decoy commanders.
The goal should be to invalidate the investment in assassins rather than trying to make commanders that can kill them.