Thread: Mod CBM 1.7 released
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Old December 28th, 2010, 07:08 PM
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Default Re: CBM 1.7 released

Quote:
Originally Posted by P3D View Post
Bug: Bane blades - if the leader does not have undead leadership, the created soulless have to be left in the province. They should get some undead leadership, and it might make the item a bit more useful.
That's interesting never actually made a bane blade, but I was going to post how much I <3 the change to bane blades.

Summon bane.
Equip with boots of quickness and pendant of luck.
Give a wight retinue.

And off they go making a retarded amount of undead. Quite fun against the ai. The banes and wights close in then make undead on the spot and the ai then cuts up the undead meaning the wights and banes are pretty much free and clear.

Something is a bit off though and not just with the undead leadership.

Bane = 4D
Wight = 2D
Bane Blade = 5D

I guess if BB were 4D that would work.

Also thematically I don't necessarily agree with BB giving UD leadership. And if it was granted to what end? That talisman that summons a skell only gives UD leadership 1 if I recall. Match that to the BB and you can cart around one of the newly dead which is useless. Leave the BB for undead and/or death/blood thugs.
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