I would like to try an BIG map game.
But I fear that with normal research you allready have the important research goals at the end of the expansion phase.
So I wonder if there are guidelines X provinces per player y total provinces = makes sense to change to difficult or very difficult research.
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Originally Posted by Gandalf Parker
A) people quitting at the end due to micromanagement
B) people who dont like that the end-game is decided by magic instead of armies
C) certain favorite nations have balancing points which make their use and preferred strategies very difficult on large maps
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The only point I can feel with is A.
Quote:
Originally Posted by Gandalf Parker
HOWEVER some things you might add to your consideration...
1) Maps with lots of chokepoints or limited battlefronts can cut down on micromanagement.
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Suggestions?
Quote:
Originally Posted by Gandalf Parker
2) Maps that are NI or PI (no independents or partial independents) also helps cut MM
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I plan on using the Assimilation Mod, so there would be a way to diversify your magic.
Quote:
Originally Posted by Gandalf Parker
3) If your interest is in taking giant armies all the way to the end then you might consider that Kristoffer created 2 mods early on which cut off all magic at level 4 or at level 6.
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No my interest
Quote:
Originally Posted by Gandalf Parker
I wouldnt recommend that all Dom3 games be played on large maps but I think they have their following
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+1