View Single Post
  #11  
Old December 29th, 2010, 02:56 PM

Korwin Korwin is offline
Second Lieutenant
 
Join Date: Oct 2010
Posts: 450
Thanks: 28
Thanked 11 Times in 9 Posts
Korwin is on a distinguished road
Default Re: MP Game experience

Quote:
Originally Posted by TheConway View Post
Of course, the big question is whether you can get enough people to sign up for it.
Yeah, posted the pre-game thread on three different forums.
http://forum.shrapnelgames.com/showthread.php?t=46847

Quote:
Originally Posted by rabelais View Post
I've only survived long enough in huge games to have data on stalling out. Both were pre CBM 1,6 so YMMV. Comfortzone worked well, until even 74 hours between turns wasnt enough to do all my blood MM. Got a sub. Cleveland ran an excellent game though (27,51,74 hr intervals were key) Maybe with 1.71 MM would be reduced. The other game devolved into wish spamming. And raiding, Nobody dared hang around long enough to take a castle, because of the teleporting/remote mayhem. It was fun, but futile.
As long as its fun I would'nt have problems.

Quote:
Suggest minimal MM (n+3) hour intervals and liberal delays if needed.
n+3?

I plan on no CBM. Maybe End-game diversity.
Without Gem-Gens is there a hope for an BIG game to find an end, at all?

From the few threads I red, the liberal delays seemed to kill the interest, so I'm thinking (for the moment) - no delays at all.

Turn intervall would be slowly extended.
Reply With Quote