
July 12th, 2002, 05:10 PM
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Looking for comments on possible mine suggestion.
Quote:
Originally posted by geoschmo:
It just occured to me that a lot of us would be happy if the game just treated minefields the way it currently does damaging warp points. There you have a damage rating, but there is a chance of getting through the warp point undamaged.
If the game could modify this chance based on how many mies are in the field, that would be cool. Then you could try to "bull your way through" and not all your ships would be destroyed. You would get hurt, but not all or nothing like it is now. And some mines would remain, so the minefield would be more usueful, even though it was doing less damage.
Geoschmo
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Yes! This is the point. Mines would be more useful if they didn't hit 100 percent of the time, not less! The purpose of mines is to cause uncertainty. Right now you know that your ships will be completely destroyed if they hit a minefield without sweepers. Or, that they will be completely undamaged if you just include enough sweepers. It would be much better if you would know that your ships probably could get through the minefield at the other side of a WP, but you didn't know how many or how badly damaged the survivors would be. And mine sweepers should have a degree of uncertainty as well. You shouldn't 'know' that a sector is completely free of mines because a sweeper has passed through it once.
[ July 12, 2002, 16:11: Message edited by: Baron Munchausen ]
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