
January 2nd, 2011, 05:19 PM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: update on progress page
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Originally Posted by NTJedi
Quote:
Originally Posted by Warhammer
What about putting a limit on the # of tartians summonable?
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Actually I disagree with removing hammers and feel the solution for Tartarians should be creating new summoning spells and offensive spells which are specific for Tartarians and SuperCombatants.
A) A spell which summons 10 weak units which have the #horrormark trait... thus when struck leave a horrormark. Gem price makes them not useful against mages or regular troops, but valuable against supercombatants.
B) A spell which summons 5 average units and are size 4 which have two melee attacks... one which does increased damage to larger units and another which does increased damage to undead. Gem price makes them not useful against mages or regular troops, but valuable against the large undead supercombatants.
C) A spell which summons 2 strong flying units which are size 5 with lots of life with armor negating missile weapons which do extra damage against larger units, yet only last for the duration of the battle. Gem price makes them not useful against mages or regular troops, but valuable against the Tartarians.
I could easily provide a list of offensive spells as well, yet I don't have the time for the modding.
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I think this is a much more palatable solution than limiting hammers.
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