Re: a simple, way to make the ai much stronger vs scs
The code is more or less visible already, in the debug logs or using the --comptrn switch to view AI turn files. Some suggestions based on that have been turned in and discussed.
As far as pretenders to arena, thats not as bad as its usually painted. The AI does actually try to recognize SCs, Rainbows, and Leader pretenders. Its treats them each accordingly. Sending SC's to war and to arenas actually is the games logical action. Of course, everything has its pros and cons. Giving the game its widest range of tactics gives it the ability to sometimes surprise players. But it also tends toward stupidity so giving the AI preset gods and settings can insure that the AI is in the upper range (SemiRand program can do that)
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