
January 3rd, 2011, 06:03 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: No Diplo EA Game - No Wankers Allowed - Closed
Quote:
Originally Posted by Executor
All in all, even with luck 3 I have never had such bad luck in a game, with 3 indie attacks, famines, migrations in my cap, constant unrest events and gold losing event and all other crap by turn 20.
The only positive thing I got out of luck 3 were gems, which proved to be unusable in the end due to lack of research, and mages...sigh
Heh, and it's quite funny when you pull all your remaining cash into PD, well rather alchemize ALL gems since you can't use them, to about 60-70 PD if I remember and than "the people suddenly revolt" and you lose that province. That, heh, that was nice... 
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Yeah, I've had this same experience, and recently I've come to think it's tied to the conventional (and I think wrong) idea that it's a good idea to take luck-3 scales with awful other scales. The reason this ends up being a bad idea is because the best/worst events are tied to scales. If you have 4 good events they may be unrest is reduced, or your dominion expanded then you get 1 bad event that barbarians attacked or half your population died. You're getting many more good events but the impact of the fewer bad ones is much more significant. With crappy other scales I think you'll generally come up well head to go with neutral order/luck rather than turmoil-3/luck-3...
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