Re: End game diversity mod
Speaking of magical diversity, just a summon provide diversity will be too easy comparing tartarians——tartarians need not only luck on path distribution but also luck on creature type,difficulty in getting high D and N path as well as gem incom, and hardest of all, possess goh or chalice. Otherwise you can only pray that the next tart are not feebleminded.
One solution I have suggested before is tarts cannot be healed, or at least much harder to be healed so that no overwhelming advantage for those who control GOH or chalice.
Now I have a new idea inspired by djinn: An artifect that cost highly(25 or 40gems for instance) .It functions like magic lamp that must be equiped and "summoned", and get a mage with random path, or one of several mages with different random paths. The artifect are unique but the mages are not, so when the mages been summoned, the artifect can be forged by anyone again.
Or it can also be a item of construction 6 rather than artifect, costly and maybe even cannot recieve forge bonus if modded availible. When summon from this item, only a chance to get a diverse-pathed mage, otherwise it summons useless chaff.
Another idea is inspired by rlyeh void gate and a mod I used to see: A GE, or a unique summon which is immobile, pathless, or an artifect. Anyway, its name is "summoning portal" or whatever, and while GE is active,or the summoned "portal" is alive and performing its own order(like summon allies), or the artifect is equiped and performing the order it provide(like opening gate), then mages of random path will constantly/occasionally show up in your capital. This method is harder to get mages than previous one.
Or expand the summoned unit idea: Its a non unique pathless immoble unit called "summoning portal" which also have chance to summon mages of diversed path, but the "portal" itself will be "closed" any turn just function like a doom horror disappears
Last edited by Sajuuk; January 7th, 2011 at 02:16 PM..
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