Questions, part 3
Another batch ...
1. When using an armour such as emissive I, does the "negate 10 points of damage" feature stack? That is, if I have three of them on, does it negate 30 points of damage? (Otherwise, I don't see any use for it on that end since even a DUC I does more than 10 points of damage.)
2. Is espionage working properly? I got a message about political espionage claiming that enemy forces had "learned of your relationship with the Cryslonite empire." Um, except that I hadn't yet encountered the Cryslonites--and many turns later have yet to encounter them. What gives?
3. What tech increases population growth and where is it?
4. What exactly does a climate control facility do and is it worth it?
5. How does remote mining work on a system with more than two planets in it? Does the robo-miner mine from all the planets in that system or just the "top" one?
6. How do "force concentration" reports intelligence work? I got a report saying enemy forces were building up in a certain system but it didn't show me WHERE that system was. Less than useful.
7. Will a ship's pont defence weapons attack targets that are actually attacking some other ship? That is, will PD weapons on ship A also defend ship B against incoming fire if in range? (If so, this opens up a realm for dedicated PD ships which would be great.)
8. Is there any way to change or upgrade weapons platforms? It seems like you have to jettison them and simply build new ones--a real pain given new technology you want to add. Starting over each time is incredibly tedious.
9. After I've built a weapons platform is there any way to see its hit points before actually building one? (You can take them into the simulator it seems.) I want to be able to compare the effectiveness of different combinations of armour and shields, etc., before choosing to commission one.
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