Re: A few random questions re: MA TC
Thanks!
All those Nature 2 guys an I never thought to cast panic.
I restarted with the General of the East pretender and just gave up on Lamia Queens or diversity and just gave him a ton of air and earth. First I had him make a dwarven hammer for himself, then a few other guys, and now he's pumping out staffs of elemental mastery for all the alchemists. It's cheap and I can't think of any other units in the game that would benefit from it more.
Still haven't played around with communions because a) it's complicated and b) I have micro problems in that it's hard to get all the right people together (ministers with the same random, etc).
Really, even now with a more successful game (order 3 prod 3 this time, and no cold, I had my pretender imprisoned) the only "grown up" strategy I'm using is having a scout travel with my armies to feed air gems one at a time to my 2A Alkies or Celestial Masters to cast wind guide. With the help of my elemental staffs I have some 3F Alkies and either by empowerment or the forge spell I'm going to get flaming helmets for them so I can start casting fire arrows. Crystal shields is another option. If Celestial Masters don't get earth randoms then I can use the geomancers to make them with some boosts. It's SP so I don't have to be too efficient.
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