Re: Useless Robo-Miner component
AJC is correct. It works. I also launch my Sats in Groups of 100. Thats for Baseships with 25 sat launchers each. You only get two engines with the BS, so I do this:
1. Computer
2. 2 Engines
3. 25 Sat Launchers
4. Ship Yard component
5. Quatum Reactor
6. Balance filled up with Solor Sailes to add movements.
I then design 3 types of Resource Sats.
# 1
Mineral
1. Computer
2. Mineral Miner
I design one sat for each of the mineral types based upon # 1. Farmer, and Rad.
I then move my 4 BS's into location and construct 25 of the type of sat I need on each ship. I then remote deploy them. I have had up to 500 mineral Sats on one asteriod. I know that a tad excessive, but I wanted to see how many I could deploy.
I think they have a great use, and they do add up the minerals over time and in great enough numbers. They are worth the time and expense of producing and deploying.
------------------
"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patric Stewart as Captain Picard
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|