In this game indies were at 9 so really early rushes were not as likely.
I can see why people get jaded with the manipulation, lying, recrimination and simple time that needs to be taken on diplomacy

But it is voluntary. And I suspect it helps reduce drop outs. If you are well behind in a game it is easy to become disconnected to the game and this can leads to drop outs. Especially when such a player, after dozens of quick 'at peace' turns, is suddenly faced with attacks by far more powerful opponents and has to take a long time over his last few.
Scouting depends. How many indie scout provinces do you find? Can you build stone spheres? Do you have cheap researcher options at your none capital forts?
I think Calahan's ideal settings might work well for the players who are doing well in the game. But if you aren't it makes you blind and mute. Not so good. Of course my and Calahan's preferences probably reflect that he is a good player who is used to winning or challenging for the win and I am often, well, not
