Re: Tech-Grid-Mod
that was a typo. But just an example of what it will be like. I have not really got around to deigning the ships yet.
I have started with Industry 1 which gives you your basic mining, research and space yard. And I am currently expanding from that direction and doing a family at a time.
Mac will be helping.
Dumb luck that would be good if you want to help out.
I don't know what yet because the concept is just in the initial stages.
I think the hard part will be the weapons. Since there will be many different Version of each weapon, based on the different weapon and theory tree's that are researched. ( Yep Range, Power, size and speed ).
That is where I will need the help.
The overall concept of this mod is to place more emphasis on the theory of the research areas and an expected outcome. And to make the game's tech tree get to a point where it will become almost impossible to research everything.
THe other concept of this mod is to create a game where research stragety is linear for a short period of time. Then as the braches open up, short medium and long term goals must be measured against current events and situation.
This mod will not be designed for short and dirty games. But for long epic games.
Hope that helps.
[ July 14, 2002, 19:29: Message edited by: tesco samoa ]
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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