Re: Ul'Darath Complete, Mod nations EA, MA, LA
Started solo game with MA and want to share first impressions.
It seems strange that no national mage knows fire. Hinnoms are good at fire magic, and dwarves should be able to use it. How could they all forget it?
Earth-fire mage could make good gear for tharshin shaman if they need to combat Abysia or other nation that use fire magic and/or hot creatures.
I suggest adding at least 50% chance of fire-1 to dark dwarf smith and/or tharshin shaman.
Noticed that provincial defense is better than average, gem income in capital is 6 which is IMHO too big for MA. Is this intended?
I also found some glitches in text
'The Dark Dwarfs of Ul'Darath are decedents of the Svartalf...'
Since Dard Dwarfs are alive, they better be deScendants
"Firbolg Bandit Lord" description misses full stop at '...Nemedians and Fomorians The firbolg...'
"Rui Cavalry": 'they're home' should be 'their home'
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