Quote:
Originally Posted by Amhazair
Quote:
Originally Posted by Executor
As for that other battle, hampering army movement with scouts is considered an exploit Amhazir.
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I'm assuming you mean your army in Turmish, right? (Since you mention 2GR) I had actually ordered my entire army from Hlondeth to move there, with the intension of not letting your two armies combine. (And, if I was lucky, have a battle where you had used up your gems against the ghost riders.)
Looks like my army cancelled your move, and then your other army comming in from the Wetwoods then cancelled mine, but at least I achieved my objective of only fighting one army at a time.
(Assuming from your comments that the army I fought was comming from Wetwoods, wasn't sure if that fort was emptied out before.)
Quote:
Originally Posted by Executor
Not sure what just happened. I was certain I set that army from my cap to attack you and not patrol Marverni.
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If you were planning to attack Chessenta, perhaps your move got cancelled by my small probing army you smashed? If you were in fact planning to support your pretender (and I did wonder what he planned to do on his own) then I have no idea either.
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Ah, in that case I do apologize Amhazir. I must say I'm rather curious as how my plan for you to auto kill yourself with gift from heaven would have worked with both armies.
No actually, your small army didn't cancel them out. They did patrole for some reason, spies were captured.
And the weirdest part is commanders that weren't under the patrol order, once I opened the turn, were patrolling as well.
Why my pretender moved is beyond me? They were all selected into a single group, so they should have either *all* patrolled or moved.
Being all paranoid and stuff I'd have to be very suspicious about the rollback.