Thread: Tech-Grid-Mod
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Old April 18th, 2003, 10:03 PM
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QuarianRex QuarianRex is offline
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Default Re: Tech-Grid-Mod

Back to what jimbob was saying, would it be an idea to mention in the tech description what other techs are required for the desired results?

For Example (from the sample you gave),

Name := Ship Construction
Description := The construction of starships and their support components. Requires research into Industry, Construction, and Space Yards for maximum results.

While the requirements may seem intuitive you must remember that we are used to the SE4 tech tree and that is the basis for our intuition (as far as this game goes). I just think that something like this could save some brain cells at three in the morning, especially for a mod like this.
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