Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
The things you point out are VERY true. However, they are not things about the program that can (or should) be fixed by the program.
Those are things that were used by the players who designed those province files that you have problems with. There is a tendency for people when they first start out designing provinces to want to force a image they have of that province.
More randoms are better and the SemiRand program does allow for more "semi" by allowing each province file to create sub-lists for its own design. As they progress, the people doing those files tend to do more things that make a province design more random. Provide a list of possible names for the province, a list of equipment to be randomly assigned, a list of magic sites which can be assigned to the province to fill out the 4 slots, or killing the sits there but providing a list of magic sites that fit the pattern to be selected from.
The problem is that we STILL dont have enough province designs to make SemiRand work the way it was meant to. And we have too many really REALLY special provinces. We need more filler designs. Not so deadly as to become an entire game itself to try and take it, but just a cute idea with a name to match, and guards to match, and magic sites that fit those as your reward.
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