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Old January 27th, 2011, 05:53 PM

JonBrave JonBrave is offline
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Default Re: MR Checking spells

Quote:
Originally Posted by Gaslov View Post
I am confused by some of these answers. From the manual:

Quote:

Some spells (mostly Astral) require the caster to defeat the target’s Magic Resistance before the spell can take effect. If a spell description states that “Magic resistance negates” then the
following check is made:

Caster’s Penetration roll: 10 + DRN + (additional skill in spell path) / 2

Target’s MR roll: Magic Resistance + DRN + (skill in spell path) / 2

The caster wins ties. Note that not all targets will have any magic skill, much less skill in that
spell’s path, so often the target will simply add Magic Resistance and the DRN.
where DRN are two die rolls (1 to 6 each) with 6's getting an additional roll.
I think what people are saying is: where the manual states "Caster’s Penetration roll: 10 + ..." above, actually that should be "12 + ...". Which makes sense, so that caster more likely to get through than a "resister" with average MR 10.
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