Re: What do do with Kailasa post-clam?
Right. The tricky part with any nation with Magic Being sacreds is how to use them effectively until you get that second castle up. Kailasa complicates this by having their only mage-priests being so expensive. You need to use 2 cap recruiting turns to get a cost-effective mage and priest.
I'd probably throw a temple up for indy priests as soon as I found one and then worry about the second castle.
Still, I'd say most of expansion will be done before you've got the castle up, unless you're on a really big map. Getting one up before the end of the first year is one thing, having it contribute significantly before then is another. 1700 gold is hard to pull together in the first 6 months.
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