
July 14th, 2002, 09:08 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
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Re: Proportions Version 2.4 released
Quote:
Originally posted by PvK:
I do have plans for two more layers of improvement, though. One is to provide an AI that has some cheats to compensate for its inherent weaknesses, and the other is to add some things taking advantage of the new mounts in the impending Gold patch.PvK[/QB]
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Anything like some way for the AI to use atmospheric converters effectively? The best I've been able to do is add a "Level 0" converter that is cheap and has the conVersion time set at several hundred turns. The AI will eventually reach the right tech level and hopefully upgrade to the right machine, or eventually will end up reaching the end of that long conVersion time and get the atmosphere converted anyway.
Problem, of course, is that a human player can choose to use them as well, though IMHO one is better off using that facility slot for something like a research center to provide more points to discover other things and eventually get up to Planet Utilization 7-9. My own personal rule is that I'm allowed one planet in my home system to have one of them as a "testbed" and have to wait until I get the appropriate tech to convert other planets.
(My initial design actually set the conVersion time for 200 turns, and it works rather well... now to increase the time and see what happens when the AI gets around to researching the appropriate tech. Hopefully it starts upgrading a few worlds here and there....)
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...can you and your associates arrange that for me, Mr. Morden?
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