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Old July 19th, 2002, 10:37 AM
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Default Re: Proportions Version 2.4 released

The settlement and colonies are in different tech areas mainly because I wanted to use those graphics for them, and there were different graphics available, so they seemed appropriate. I also thought to maybe make them a little bit different (more mins on rock, more orgs on ice, more rads and almost no mins on gas), but I didn't make up my mind to do that yet.

Originally the cultural centers had shipyard abilities, which was interesting (and is the reason why there are colony world cultural centers even though they have identical stats now to the homeworld ones). However, the hard-coded limits against adding shipyard facilities to planets which already have them, seemed to outweigh the benefit. Also I enjoyed the effect of reducing build speeds for major items, as well as the requirement to pay some maintenance and so on for orbital shipyards.

However, I do think I may adjust shipyards a bit, but what I was thinking of was to add a number of intermediate levels and then reduce the base research cost, so the scale would be about the same, but research into it could pay off faster.

Adding shipyard/city combination facilities would make sense, but would be a bit of work and doesn't add all that much, since you can just build them separately.

As for making your own variants and playing them on PBW, please do. I only ask that you give an acknowledgement that you are borrowing elements from Proportions, and I hope you'll let me know how it goes.

People have already borrowed stuff from Proportions for Derek's mod, Babylon 5 mod, and the new quadrant types mod.

PvK
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