Quote:
Originally Posted by brxbrx
Quote:
Originally Posted by Jarkko
Quote:
Originally Posted by brxbrx
have them attack for a turn first. that way they'll close some distance
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Good advice for SP and raiding PD only (if the PD is not mostly archers).
In MP your opponent will have all his troops at Guard Commander or Fire Large target, except that one militia with orders ATTACK (or that 1 PD who will attack by default). Your thug buffs up, attacks and kills the lone lone militia (or PD member), then notices nobody is in the neighbourhood and proceeds to summon Phantasmal Warriors until eventually the enemy archers knock him out 
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sooo, have them target the archers? 
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but you can't do that. turn scripting only allows you to "attack" (none), "attack archers" is only available as a finishing script, which means he'd keep on attacking and not casting touch spells. what you can do is not use those thugs by themselves, but rather with an army or at least mage support, so a lone militia or a small group of blockers will be decimated by your army/mages in 3-4 turns than you can send your thugs to their real army to use touch spells on. still, smart scripting from your opponent can minimize that as well, by scripting groups of decoys, not just 1 group of blockers, than it'll be time to switch tactics.
so yeah, it's possible, though tricky to use, and it's best used to raid unsupported PD with minimal gem investment.