Thread: Mod CBM 1.8 released
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Old February 8th, 2011, 03:02 AM

NooBliss NooBliss is offline
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Default Re: CBM 1.8 released

Then buff astral serpent so it's worth using, without removing the ASTRAL part from it. Add MR or luck to it (lucky serpent, anyone?). Then it's just an improved amulet of luck or antimagic, which doesnt make amulets obsolete because nature has other uses.
And yes, I do forge crystal hearts in MP, in Kings of Drama, for my most valuable combat caster. Because some of us dont have fire/nature mages. Its a part of the lore - you know, crystal mages who combined earth and astral to create matrixes and hearts. Its a poor alternative, but an alternative anyway and I like it.
Anyway, with hammers still removed and lots of weitd stuff introduced, I guess I'll have to stick with 1.6 when I can.

Oh, and the SDR change, too. I am playing 1.7 now - my MA Abyssia isnt hurt by the lack of SDRs. Well maybe slightly. Other major blood nations will cope as well, I bet. These who didnt have major blood already will suffer... so much for the balance.
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