Re: Turbocharged AI vs Humanities Last Hope - Running
completed turn 4 and posted turn 5...sigh didnt take a province last turn. It wasn't even a tough one, but the woodland archers chased of my supposedly scary PoD...pfaugh. At least he didn't die. I sent out a scouting party as suggested earlier in the thread...Thank goodness..found another HEAVILY npc owned site. A bloody red dragon with a horror helmet a lifelong protection and some other nonsense...I don't expect anyone to be plowing throw those two indies near me anytime soon.
Strategy for me is a skull mentor a turn once I hit con4, two of my good mages site searching instead of wasting gems on it (which is something i nearly ALWAYS do) but i have a feeling gems will be a scarce commodity soon enough. I plan on trying to get into the water soon as possible. Skellispam first and then leviathans. Globals..hmm I may target Well of Misery early on, I just wont get enough of them to do Behemoths, Leviathans, and skull mentors, and all the other goodies I could use.
I need to read up on thugs.
I could use input on taking out the dragon. Do you think 5 indie commanders with Botulf bows could take out that dragon?
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