Thread: Mod CBM 1.8 released
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Old February 8th, 2011, 04:49 PM

NooBliss NooBliss is offline
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Default Re: CBM 1.8 released

>> It is still possible, it is just a lot harder. It also reduces a lot of micromanagement.

It was very hard already. There's a point where gains arent worth the cost.

>> And if your tactics where planning a large bootstrapped blood economy I think you where playing the wrong nation.

I think Dominions was a game where you could choose your nation and your tactics - and still succeed if you played your cards right. But CBM keeps cutting 'wrong' paths off. Weird idea to ban something because 'everyone uses it', and then start buffing useless items so they get used more often. Why not just buff everything to the point it gets useful - and enjoy many viable tactics.
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