Re: Phoenix MOD ideas open for review
I particularily like the different organic armors... "chamelion" instead of the inorganic "stealth" armor is a nice touch.
I think from other discussions that crystaline is the least favorite racial trait. The extra supplies thing is good, but perhaps beef it up a little more. I've often thought that dilithium crystals would be a helpful item, yet I've not seen them in any mods to date! Maybe +2 or 3 normal movement for a 5kT component (max one per ship)? Or perhaps +1 or 2 combat movement for capital ships (max one per ship - not that it matters cause 'afterburner' components aren't stackable anyway)?
Like most mods, I'd love to try it... Ideas sound good!
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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