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Old February 10th, 2011, 05:11 PM

Hrum Hrum is offline
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Default Re: Turbocharged AI vs Humanities Last Hope - Running

Quote:
Originally Posted by Thanatus del Dragos View Post
I would say, that we need to plan for Atlantis, but we should not venture into the sea until we have contained the other land AIs. Right now they are an enemy of our enemies, and that makes them our friend. I plan on knocking them back into the sea when I see them on land, but I'm not going to divide resources between chasing them into the sea, (which would be an expensive venture for me), until I have secured my position versus Tian Chi.
One thing of note: In my experience the AI tends to take it as a declaration of war if you take a province from them. I don't think the AI understands the idea of a limited engagement / regional conflict. If you take a land province from Atlantis, you'll probably find yourself at war with that AI, who will attack all up and down the coast. If you do this too early, you may be the only nation he's at war with. Granted, he might still pick a fight with you anyway, even if you don't take provinces from him, but if you do I think it's a near certainty.

BTW, re: Trolls, I finally got around to installing the Debug mod, and it's quite useful. Out of curiousity, I tried to model your fight with the Trolls, based on what you've said here about your bless, and using a standard summoned troop of trolls as the OpFor (2 Moosen Trolls, 5 War Trolls & 10 Trolls).

Good news: It looks like 19+ Unmarked (plus a handful of furbolg) can take the trolls, but not without a few losses.

Bad news: A dozen or so Unmarked cannot take the trolls - Unmarked got stomped.

The trolls, it turns out, are really buff (any veterans reading this are probably laughing at my awesome statement of the obvious). The part I forgot about earlier was the protection. The lesser, "crappier" trolls have prot 15 (on the body, don't recall what's on the head) - that's pretty tough for a high hitpoint, regenerating opponent. The buffer ones (the War Trolls, and Moosen) have prot 23!! Zoinks! Your dudes with their Str20 and Dmg3 spears are only doing ~23 damage (+/- due to contested DRN). Umm, Houston we have a problem.

Also, while your dudes have some reinvig thanks to your E4 bless, your dudes still pick up fatigue faster than the trolls in my tests. Since no side claimed victory (or even a significant advantage) in the first round or two, it became a grind, and after a few rounds fatigue starts to come into play. Fatigue means crits, which (especially against high damage dudes like Trolls) means dead Unmarked. Unmarked get some crits in on the Trolls too, but it's a huge grind, with attrition being the deciding factor, so the side with numerical superiority will probably win.

Conclusion: Overwhelming force, or buffs / evocations are probably a good idea for this fight.
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