Quote:
Originally Posted by brxbrx
the devs have day jobs, you know.
actually, as far as micromanagement, I'd like an auto-recruiter and some way for armies to move from province to province without me having to remind them each turn.
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Agreed. Simple things that would help with micromanagement:
1) Infinite recruitment queues for both commanders and troops.
2) Specify the destination, let the game get the units there. This should also work without a commander being present.
3) Rally points for new recruits.
4) Insane units shouldn't lose their orders--execute their insanity but then go back to whatever their previous orders were.
5) A mage without orders should site search if he can do so usefully, otherwise he should research if there is a lab. Any commander with a purely useful ability should use it if possible.
6) Global forging: It would be like a recruitment queue except it would be of magic items you want your mages to make. Given a choice the job would always be given to the most efficient mage that can make it. Any mage set to research or idle could be given the job, ones with other orders would not.
7) Global casting: You specify that you want to cast without first specifying the mage. It then comes up with a list of mages that can cast it and are available, you select one or more to actually cast it.
7a) Global site search casting: You specify the paths to be searched (the default being everything you can search) and it allocates mages assuming gems, mages and unsearched targets--running out of any of these doesn't stop it, just puts it on hold until it can again be cast. (Thus you can pretty much just turn it on and leave it knowing that all provinces will be searched as possible, including ones you take.)