Thread: Mod CBM 1.8 released
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Old February 12th, 2011, 06:52 AM
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Default Re: CBM 1.8 released

Quote:
Originally Posted by Soyweiser View Post
And you can confirm that the mercenary doesn't disappear when you stop hiring them? (Aka, you tested this?).
Yes, tested and confirmed. I tried with several different mercs (not just the eternal knights).

Quote:
And what was the disease demon bug?
The more troops there are present in the province, the less relatively get diseased. I thought it was a percentage, but anecdotal evidence proves it is not (at least after some critical point). The disease demon is one of those things that sound wonderful when you read the description, then you wonder why you went and wasted the resources on the thing...

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And while I keep asking questions, could I have a water gem?
Sorry, just ice-crystals around here at this time of the year.


A Sleeper of course is better SC hunter than a lowly Longbowman. There are two problems though:
1) LA Man has no mages who could summon a Sleeper, and no indy N mages either can summon a Sleeper. So you need to have a pretender who can do that. Not to mention you desperately need your nature gems elsewhere. Compare that to the price of an astral pearl and a mage worth less than 100 gold (like I said, only worth it if you have access to some cheap astral mages).
2) Enemy will see the Sleepers in scouting reports. Anybody with half a brain might suspect something if all of the sudden they see Sleepers in a province next to a SC; meanwhile Longbowmen are what you are *supposed* to see in a scouting report in a Man province
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