Don and I did discuss this issue in the patch thread and it was a

moment for me. Again though I only presented the "raw data" here and any specifics Don had issues with were addressed in the various (3) patch posts I submitted in that thread. The basic issue I had here was I didn't fully make the connection with weapons slots/ammo types to the total ammo load of a peculiar vehicle etc., something so obvious that I just missed it.
Regards,
Pat