Quote:
Originally Posted by thejeff
All of that becomes harder without hammers.
Everyone else is hurt too, but if you're relying on items for almost everything you're much worse off. Taking a Forge lord helps, but is still only 1 item a turn.
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But what nation isn't relying heavily on forging? The SC's still have to be kitted out.
What's more expensive? 6 guys with bows of war is 30 gems. 4 guys with hero's blades are 40 gems. How many gems is a fully equipped SC? Plus the guys with blades and bows are all stealthy and so are much more flexible in their deployment; you don't know where they are until they attack. Plus the non-summonable SCs are mainly capital only mages.
Once were talking about summonable guys TNN isn't doing too badly with Rocs, Asynjas, and Shishis. All lightning immune except the Asynja. But the asynja can travel with the remainder of your stealthy armies. Can also get treants or any of the other late game summons if you want to crank your pretender for them. But those three are the ones that obviously fit with what you might want to do with them.
Also is fairy court any good? Seems like she would also fit in with what we'd be trying to do with TNN. The fairy queen herself kinda sucks, not a bad mage but not powerful at all. What catches my eye are the sprites she can summon. 100 armor negating stun damage per shot. MR negates but if you've got a ton of these things (and you do since I think she can summon three each turn) then everyone on the battle field just falls asleep, including SC's. There only 2 hp but 19 defense so hitting the buggers before they get you is damn near impossible. Counter would seem to be AOE spells or big battlefield evocations, also only 9 moral so fear would also be useful to counter. But they're stealthy so once again, you never know where they are. Use a conventional army or SC to distract, make them prepare for a traditional fight or a SC fight, then knock out their force with just a horde of little fairies and some lightning spamming mages instead.