Quote:
Originally Posted by Baalz
Well I can't speak to general perception which does seem to lean towards what you describe, but from just looking at the numbers they don't seem to me to support that conclusion. As a rough estimate assume you forge enough hammers to outfit one thug per turn with equipment not more than 10 gems apiece. You're not breaking even on the hammers until you've got 6-7 thugs fielded, and not at a very noticeable detriment until you're close to double that number. I just don't see how modest amounts of thugs mid game are suddenly not cost efficient (in plenty of situations at least).
|
Sure, we can spend E gems on hammers, or we can spend them directly on equipment. But does this calculation take into account the fact that different types of gems have different utility depending on exact circumstances? Let's consider TNN. It has limited access to E, so even without using pretender for site searching it can have some kind of E income. On the other hand, it has no access to F, except on a hero. If we are talking about thug gear, two best choices for spending E gems are obviously Fire Brands and Shields of Gleaming Gold. But both are F/E items, and thus very difficult to forge for TNN. The alternative is Frost Brand+Vine Shield combo, which is perfectly easy to forge, and they do not use E gems. So, shouldn't we spend E on hammers to forge W and N thug gear? After all, what else can we do with them (if our objective is mass thugs strategy), alchemize?