Thread: CBM Confusion
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Old February 24th, 2011, 03:13 PM

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Default Re: CBM Confusion

Quote:
Originally Posted by Gaslov View Post
For the most part, I enjoy CBM over vanilla. However, I don't understand why Misfortune was dramatically changed to increase random events instead of decrease random events which it was originally. With original, Misfortune was an ok scale to take if you weren't much of a risk taker to begin with as you could greatly reduce the amount of events that occurred with Order + Misfortune at the cost of when events did occur, they were generally bad. But now, you'd have to be crazy to choose that scale (or you want the challenge) as now not only are events bad, but they occur more often. Personally, I'm not sure there is anything you could spend those 40 points on that help you equally as much as Misfortune hurts you now.

But I am also a newbie and likely do not understand the reasoning, so could a vet explain why did this particular change happen in CBM if you don't mind giving me the free education?
Originally, it was a no-brainer for order+misfortune. With this change and the Worthy Heroes mod, luck became very viable. So much so that I always try to squeeze at least 1L on any build for the heroes.

EDIT: It also makes more sense, misfortune is not the absence of events, it is that more bad things happen.
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