Quote:
Originally Posted by Suhiir
Quote:
Originally Posted by BogdanM
I wish my first post wouldn't be a request but there is one situation that troubles me in each and every battle, enemies hiding inside buildings. I couldn't find any unit/tactic to counter this disadvantage. I understand that being invisible its a vital aspect in setting up ambushes and its realistic for the enemy to be invisible to my regular units while being static and not engaging me but specialized units like FOs, snipers or any kind of vehicles with high enough vision(>40) should be able to spot them even if they're hiding.
Maybe not instantly, for eg. my unit should not move for 1-2 turns while looking in that direction or maybe add some kind of special ability...
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While I'd tend to agree that ATGMs, tanks, and other such stuff should probably be spotted after a shot or two ... even knowing for certain an infantry squad is in a 50x50m area is hardly the same as having them spotted well enough for aimed direct fire.
FO's really don't pay much attention to anything smaller then a platoon (unless it's shooting at them  ).
Since their job is to hit target areas rather then specific targets.
I know this because I use to be one
As to snipers or scouts, yea, they should, and do get a bonus to spot stuff (check the game manual).
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Scouts and snipers
do not get any specific spotting bonus due to their class.
- If in own formation, they usually have a
small experience bonus. Experience counts in spotting. But 3 points is neither here nor there. It may just tip the element over a limit though.
- They tend to be size 0 elements, so can get a hex or 2 closer without themselves being spotted, but usually being able to see size 1 elements fine. (Always provided that you remember to move them 1 hex at most, perhaps on alternate turns if you think defenders are within ~500m. Movement is about
the biggest give-away to being spotted.)
Thermal Imaging sights (40+ vision) can spot infantry type elements a few hexes further away than plain vanilla vision as well.
But generally speaking - if you suspect the enemy is in an area, dust it down with arty. Arty is an area fire weapon after all - and delousing is part of it's job description.
Andy