
July 17th, 2002, 05:22 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
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Re: Feature request: Build queue change for SE5
Quote:
Originally posted by henk brouwer:
I personally liked the way spaceyards worked in SEIII. (I hope I remember this correctly) you could buy as many ships as you wanted in one location in a turn, but they had to be repaired by your spaceyards. They would start out as empty hulls with 100% damage, repairing them could take a lot of time. When your spaceyard was attacked you could try and defend it with your half-finished ships, in the SEIV system you'll have to wait until your ship is completed before you can use it..
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Yes, I thought this was much more realistic. You could attack a ship-building center and destroy ships before they were completed. Now they just magically 'pop into existence' when they are paid for. Weird...
But at least they don't vanish when they are mothballed. You can destroy mothballed ships very easily. Hmm, I wonder if ECM is active on a mothballed ship?
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