Quote:
Originally Posted by Soyweiser
Well he does have a point that banning BoT as you yourself are planning to play Abysia is just the kind of a move a player, who could be compared to a feminine hygiene product, would do.
It is also a move a Scrub would do.
http://www.sirlin.net/articles/playi...in-part-1.html
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the 5 most common banned spells - as in the banned spells mod - are BoT, utterdark, astral corruption, arcane nexus and forge of the ancients.
I was thinking about adding the whole mod, then i gave a thought to it:
-FotA is like ulm's national afaik, so i dont want to ban it.
-arcane nexus is - from what i read - is not too strong in small games like this. i find this plausible, but i would like to have firsthand experience of it to see it for myself, so i didnt want that banned.
-astral corruption - from what i read - is not primarily banned for overpoweredness, but because of the huge micro it requires to avoid its effect. in a small game like this, this shouldn be a problem. im not sure of it, it might be true, might be false, but i would like a firsthand experience of it too to judge it for myself, just like arcane nexus.
-that leaves utterdark and BoT. i have experience with BoT, and i believe it would improve game experience banning it. I havent seen utterdark in MP yet, but the great difference between them, that it can be dispelled next turn and pretend it never happened, and that cant be said about BoT: it cannot be dispelled quickly enough to not kill the old mages.
banning BoT helps a lot a nations (although i think only marginaly). I wasnt doing this with the aim of improvign my chances of winning.
If you would like to join the game (which i would be glad to hear), im open to discussing it, and I very much welcome constructive arguments. But i would like to point out that so far only outsiders had problem with the banning of BoT, the players who will actually play this game are seemingly fine with it.