Re: AI spell list and priority for each path
ah yes now I remember the phantasmal wolves... the damn wolves...
Interesting observation on the summon weighting, I know imps and skelly spams are top of the list, and wolves for air. I'd say in general the priority is Buff->Summon->Nuke. As seen with W or F mage with gems will spam elementals.
It would seem that a water/fire mage with no other path (and no gems!) are the best AI nuker. A mage with more then 1 good buff path (E+S say) are crap once off script since they'll take a long time to buff and by the time they get around to business they're already close to passing out. a mage with summoning path (A,D) will buff up then summon non-stop. These are all generalizations of course... there are exceptions (such as D mage taking a break from skelly spam to drop a wither bones... I think?).
Does that about sum up what others have observed?
hmmm I just tested a lvl 9 all path rainbow mage... he buffed body eth the 1st round, weapon of sharpness 2nd round (he is guarded by 10 troops tarts), quickening on 3rd round, wither bones, falling frost, wither bones, magma eruption. Enemy is 2 block of 30-40 troops, 1 is dust army, the other is shape shifters, it's actually surprisingly good cast choices... I don't recall my actual game mages doing stuff nearly half as good... Though he choose nuke over summon, whereas usually I see summons from AI casting... I wonder how the priority weighting calculation works generally, total damage done certainly seems to be a part of it... food for thought.
Last edited by Finalgenesis; March 2nd, 2011 at 02:10 PM..
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