Re: AI spell list and priority for each path
Agree, I find an E component on a mage to be the worst when it comes to AI post-script action, as it not only waste turn/fatigue but actively harm you sometimes.
The flip side of the coin is if you know you're fighting a nation with national E mage (or E path thug/SC) you can keep tabs on their research progress and know what to use. For 1E mage expect stone skin -> iron skin later on, 3E mage expect invulnerability later on, all outside the opposing human's control, they will most likely (always?) cast it after their human script runs out. Though lighting and it's BE version isn't easy to come by without a real A nation, and poison will need to be applied via the slow working BE, otherwise poison cloud and dragon barf might not specifically target them... So its good that it isn't super easy to exploit this.
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